CRYBABY
Learning Curves
I was browsing youtube in mid/late 2019 when I stumbled across this video. Andrew Huang’s channel is a place I tend to frequent, and I was blown away, specifically by the segment with Drum&Lace. Crybaby is the name of the song, and a couple of months later Drum&Lace released the full segment. I fell in love with it, and asked her if I could use her music for a video I had in mind. She agreed.
How This Happened
This project was more than anything else, an exercise in understanding how to go through a whole 3D pipeline. Previous to this, when it came to motion graphic/video projects, I found that I didn’t fully understand the scope in which I was working. Often, I’d find myself just making shit up as I went, and then paying for it later. While this is great for learning, at some point you need to know what you’re doing. I wanted to figure that out.
I won’t go into storyline here cause honestly the video isn’t even remotely similar to the original. After listening to/zoning out to the song a million times, I started off by drawing the characters in 2D, then 3D modeling them. I tried to keep certain limps/parts similar so i could swap them between extras. Only when I had them all done did I go in and texture/rig them. Set creation took quite a large amount of time. In final compositing, often times Sets were split into multiple pieces then re-combined at the end.
Crybaby took me almost exactly seven months from beginning to end (Sept 2019 - March 24, 2020). It was the most difficult project I’ve ever taken. From the concept phase all the way to compositing and color grading, Crybaby was a wild dance. I’ve never had more sleepless nights in consecutive order, but thanks to that I understand production better now than ever before. Truly a project that should be taken on by a team, Crybaby taught me the limits of an individual as well as how to understand a project’s scale.